If the 2nd character of a subfolder name is, then this subfolder is a default folder and will automatically be selected in the MCM menu the first time you start FNIS PCEA2, or change its directories.FNIS PCEA2 (Player Character Exclusive Animations, 2nd generation) allows you to define animations which are dedicated to the player only.
Selected DURING THE GAME, distributed into up to 10 different subfolders, and without the need of a custom race for the pl. You have to get their permission if you want to use them for your own purposes. Fnis Mod That UsesAll script are free to use, provided the result is not a mod that uses the name FNIS, or interferes with FNIS PCEA2 in any way. These included animation replacers allow you to start FNIS PCEA2 right out of the box. ![]() Animations like ritual spell, staffmagic, sitting, horse riding, killmoves, and crossbow are purposely ommitted in the interest of ALL users. Note 2: there are a few additional folders which end with EquipOnly. They are separated however in order to not conflict with the equip animations set by XPMSERacemenu. If you dont use XPMSE or another mod changing equip animations using FNIS Alternate Animations, you can move these files back to their original folder. Fnis Mods Which UseConfiguration Options (SKYUI MCM) Refresh PCEA animationsa NOW: When FNIS PCEA2 is in competition with other mods which use the same FNIS functionality maybe improperly, things might get messed up over the time. Activating this option will refresh all animation variables according your folder selection at the time you have entered the MCM menu. Note: you can call this option once every time you have opened your MCM menu. Available Animation Collections: These are up to 10 of your collections which you have defined as described above. ![]() The following collections define their animations on top of that, overruling possibly defined groups from the upper collections. Create your own animation collections ATTENTION Mod Manager users (Vortex, MO(2), NMM Virtual Install): do NOT try to make the following changes DIRECTLY into the mod managers mod directory for FNIS PCEA2. Mod managers do not recognize changes that are manually done by the user. You need to make a new FNIS PCEA2 zip file, and install this with your mod manager. Of course you dont need to stick with the included animation replacers. You can have up to 10 different subfolders which contain your different animation sets. The 10 subfolders that PCEA2 recognizes have to be defined the following way: The subfolders are located directly inside animationsFNISPCEA2. The digit indicates priority of the given folder: 0 is lowest, usually taken for the big animation packs; 9 is highest, for specialized animations. Its possible to use the same priority more than once (so you dont have to rename folder names when insert a new one).
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